This is a strategic military chess game that is often used against two people. It simulates two armies facing off on the battlefield, where players need to defeat each other through clever layout, reasoning, and tactics. The game simulates commanders and soldiers in an army through different chess pieces and rules, with a high degree of strategy and depth of thinking. Here's a detailed description of the game:
Objectives:
1. Eat the opponent's flag to win
2. Occupy all the territory
Important Pieces:
1. Military Flag Capture the opponent's military flag to win, and the military flag to be eaten by the opponent is judged to be a defeat
Rank pieces (ranked from highest to lowest):
1, commander - 1 pc.,
2, army commander - 1 pc.,
3, division commander - 2 pcs.,
4, brigade commander - 2 pcs.,
5, regimental commander - 2 pcs.,
6, battalion commander - 2 pcs.,
7, company commander - 3 pcs.,
8, platoon length - 3 pcs.,
9, sappers - 3 pcs
Special Pieces:
1. Engineers walking on the railway can have the ability to turn around, as well as the ability to clear mines.
2. Mines are only around the military flag and are not movable. When the other pieces try to eat the mine, the mine will self-destruct. But sappers can demine.
3. Bombs can be moved, and any other pieces that come into contact will be killed
Other: Facilities
1. The road The chess pieces can only take one step at a time on the road
2. Railway: Chess pieces can walk multiple steps on the railway at a time, and they cannot be turned unless otherwise specified
3. Pawn Stand: The position where the chess pieces can go
4. The pawns can be stationed and the pawns in the camp are always safe
5. Base Camp Each player has 2 base camps, and one of them has a military flag in it. Pieces that enter the base camp cannot be moved.
In short, this is a classic game that tests resourcefulness, patience and strategy, and it brings players not only the thrill of winning and losing, but also the in-depth thinking training and the fun of psychological games.